Blog
Development notes and updates
Published on 2026-06-03
New video walking through how to lock down your food supply early in HexTrategy before your economy stalls. Get this wrong and everything else falls apart.
Published on 2026-06-01
A devlog video walking through HexTrategy's AI behaviour, how resources and buildings connect, and what a full gameplay loop looks like from the ground up.
Published on 2026-05-27
Phase 2 of HexTrategy starts with a full graphics revamp — every visual rebuilt from the ground up.
Published on 2026-05-25
Enemy cities spawn raids that escalate over time. Exposed settlements get hit — build walls early or spend the rest of the game playing catch-up.
Published on 2026-05-24
Food, Wood, Stone, and Gold drive every decision. Tightening the resource loop early is what keeps the rest of your expansion from stalling.
Published on 2026-05-23
Buildings in HexTrategy don't go just anywhere. Lay a path first, build around it, fortify before you push too far out.
Published on 2026-05-22
Every game starts with your town hall and 6 hexes around it. That's your civilization. Expand from there, or the enemies will reach you first.
Published on 2026-05-14
The new HexTrategy beta is live and open to everyone. Jump in, break things, tell me what you find.
Published on 2026-05-13
Pushed a visual update to HexTrategy: vignette effect, bumped contrast, and a new app icon. Small changes — sharper game.
Published on 2026-05-05
First beta of HexTrategy is live on iOS. Hex strategy, 25+ buildings, merging armies, AI raids that escalate. Come break it.
Published on 2024-11-12
After the first development phase ended with CASK's launch on the Apple Store and Google Play, work began on its online multiplayer mode.